Freshly Squeezed Brain Juice

Philosophy and Game Design

Posts Tagged ‘economics’

Super Energy Metropolis Prototype 2

Posted by brainjuicegames on March 9, 2009

Sneak peak of Prototype 2:

Prototype 2 : pollution & health

Prototype 2 : pollution & health

So, we learned some things from Prototype 1. We’ll reiterate quickly the things we planned to do for this prototype after the jump, followed by a link to the playable Prototype 2.

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Super Energy Metropolis Prototype 1 – Results

Posted by brainjuicegames on March 3, 2009

So, we just finished Prototype 1 of Super Energy Metropolis. What were the results?

Well, my first instinct on playing the game was that the ideal solution would be something like this:

My original strategy

My original strategy

…but, that’s not quite how things turned out 🙂 Read on to find out more!

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Super Energy Metropolis Prototype 1

Posted by brainjuicegames on March 3, 2009

And thus starts the development blog for Super Energy Apocalypse’s sequel.  After some talks with my boss, we finally decided to go with a game idea called “Super Energy Metropolis” as our new game project. The basic idea is this:

Similar to Super Energy Apocalypse, but on a city-wide scale. Now instead of trying to carve out an individual little survivalist base, you’re trying to rebuild civilization proper.

Sneak peek of where this is going:

Read this post to learn more and play this prototype!

Read this post to learn more and play this prototype!

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