Sneak peak of Prototype 2:
So, we learned some things from Prototype 1. We’ll reiterate quickly the things we planned to do for this prototype after the jump, followed by a link to the playable Prototype 2.
Posted by brainjuicegames on March 9, 2009
Sneak peak of Prototype 2:
So, we learned some things from Prototype 1. We’ll reiterate quickly the things we planned to do for this prototype after the jump, followed by a link to the playable Prototype 2.
Posted in Brain Juice | Tagged: design, economics, health, pollution, Prototyping, SEM, transportation | 5 Comments »
Posted by brainjuicegames on March 3, 2009
So, we just finished Prototype 1 of Super Energy Metropolis. What were the results?
Well, my first instinct on playing the game was that the ideal solution would be something like this:
…but, that’s not quite how things turned out 🙂 Read on to find out more!
Posted in Brain Juice | Tagged: design, economics, Environment, Flash, Games, Prototyping, SEM, transportation | 5 Comments »
Posted by brainjuicegames on March 3, 2009
And thus starts the development blog for Super Energy Apocalypse’s sequel. After some talks with my boss, we finally decided to go with a game idea called “Super Energy Metropolis” as our new game project. The basic idea is this:
Similar to Super Energy Apocalypse, but on a city-wide scale. Now instead of trying to carve out an individual little survivalist base, you’re trying to rebuild civilization proper.
Sneak peek of where this is going:
Posted in Brain Juice | Tagged: design, economics, Environment, Flash, Games, Prototyping, SEM, Sustainability, transportation | 3 Comments »