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Super Energy Metropolis Prototype 3

Posted by brainjuicegames on March 10, 2009

So, I’m proud to show off Prototype #3!

Prototype 3 : Dynamic Pollution

Prototype 3 : Dynamic Pollution

So, after prototype 2, we learned that we were going to have to deal with pollution in a more dynamic way, not only for accuracy’s sake but also because there still was no incentive to build roads.

As you can see, people will now turn into little cars whenever they touch a highway square. They will then move significantly faster than a person moving on dirt, but the downside is they will start leaving little trails of pollution down behind them. This pollution is a very small amount, but if a lot of cars travel over the same area, it will quickly build up.

More details and the playable prototype link after the jump 🙂

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